﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brain;

namespace TestBrain1
{
    public class CameraGameScreen : GameScreen
    {

        protected TargetCamera3D _targetCamera = null;

        public CameraGameScreen()
        {
            _targetCamera = new TargetCamera3D(this);
            _targetCamera.AspectRatio = Engine.Instance.GraphicsDevice.DisplayMode.AspectRatio;
            _targetCamera.FarPlane = 1000f;
            _targetCamera.NearPlane = 1f;
            Engine.Instance.CameraManager.Camera3D = _targetCamera;
        }

        public override void Draw()
        {
            base.Draw();
        }

        public override void Update()
        {
            base.Update();
        }
    }
}
